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Showing posts from August, 2020

Scott O'Neil-12 Principals of Animation

 12 Principals of Animation in Rogue Company     Principal 1: Squash and Stretch Rogue Company uses this principle with the jump animation of their characters, to "exaggerate movement in the related direction" (Cooper, pg. 28), they squash when getting ready to jump, and then stretch when they are doing the actual jump. This animation is set up to happen so fast so it won't look weird to the user.  Principal 2: Staging Rogue Company uses staging in a different way than your traditional cinematic. When the match begins, players can choose one of a few characters to play as, after that the players are introduced with their user name next to their character. This cinematic scene "involves the use of camera, lighting, or character composition to focus the viewer's attention on what is relevant" (Cooper, pg. 29), the camera starts in front of all four of the characters that are on your team, who are in a diamond formation, then it zooms in and shows your characte...