Forum 4: Five Fundamentals of Game Animation
Forum 4: Five Fundamentals of Game Animation Sketches Idle In the idle animation, my character starts out a little hunched over, then straightens out his posture, then returns to a hunched position. The idea of this is to try and make a bouncing idle. Adding some stretching could help with that as well. Attack The attack will be a tail whip. My character will start out hunched, like the idle, then straighten out, move his hands up, as the tail starts to go back. He will rotate slightly while the tail goes back, then the tail will whip around and he will rotate back around. Jump Up My character will hunch over and bring his knees and arms up in anticipation while shrinking his body. The tail will also go up as he gets ready to jump, then he will straighten his body out at the apex of the jump, lower his arms and legs, as well as his tail. Fall Down/Death I did this animation in a way that it can be used as a fall or a death. My character will fall backward with his arms stret...